In a world where digital technology and gaming have intertwined to create vast communities, Andrew and Angelo Binno, brothers and co-founders of EGO.WIN, have emerged as pioneers. Their data-based competitive gaming platform is not just a digital arena but also a social environment that brings together gamers from all corners of the globe.
The genesis of EGO.WIN lay in a personal and global shift. Angelo’s vision loss from retinitis pigmentosa and the onset of the COVID-19 pandemic led the brothers to contemplate a platform that transcends geographical barriers. Their platform allows gamers from various countries to play in the same competition, eliminating the need for physical presence and logistical complexities of traditional gaming tournaments.
In today’s gaming landscape, digital technologies have opened up a universe of possibilities, transforming the way games are played and experienced.
“The EGO.WIN platform is built in React, using APIs from companies like Epic Games, Riot Games, and Steam,” Andrew says. “Our current games harness APIs to pull data and stats from various platforms. This versatility allows us to include a wide range of games like Counter Strike, League of Legends, Fortnite, and mobile games like Clash of Clans.”
EGO.WIN uses Google Firebase and Digital Ocean to store data in the cloud, and are looking to integrate PayPal as their payment gateway. They have also implemented machine learning to ensure balanced competition and integrated their entire website with Discord, fostering constant community interactions. “It’s not just about the game; it’s about the community,” Andrew explains. “Our integration with Discord allows players to discuss tactics, find friends, and form groups in a safe, moderated environment.”
EGO.WIN is not just about playing a game; they’re about creating an inclusive, interactive, and safe community where every player, regardless of their device (PCs, mobiles, Xbox or PlayStation), can connect, share, and grow.
Educational and Social Benefits
Based in West Bloomfield Township, Michigan, EGO.WIN has users in the US, Venezuela, Brazil, the Philippines, and Egypt. Their user base spans from 13 to 30 years old. The Binno brothers prioritize privacy and safety, ensuring that personal information is not exchanged within the community.
EGO.WIN is designed to be more than just a gaming platform. “It’s a reward-based system,” Andrew notes, explaining how gamers can earn credits and trade them for prizes. Gaming teaches essential life skills such as teamwork, leadership, and communication, and it can be a viable career option.
“In every team in gaming, there’s a leader, someone who guides and directs, shaping not just the game but the players themselves,” explains Angelo. This aspect of gaming cultivates essential leadership skills, teaching players how to command, delegate, and collaborate effectively.
More than just a digital pastime, gaming serves as a universal language, bridging cultural and linguistic divides. Players from different parts of the world, speaking myriad languages, come together, united by their passion for gaming. “You’re working with people all around the world, breaking language barriers and developing social skills to communicate beyond words,” says Angelo.
Whether they’re strategizing in a fast-paced game or building worlds in a sandbox game, these virtual experiences echo in their real-world interactions, preparing them for a globally connected future.
“As they compete against each other, they start building their own amateur eSports profile,” explains Angelo. “As they win more and compete more, their stats grow. They can showcase themselves and build their brand, and maybe they can get recruited by a coach or a team and become a professional gamer.”
Andrew and Angelo highlight a crucial gap in the current regulatory framework: “Policymakers don’t truly understand gaming and the eSports industry,” observes Andrew. This lack of understanding has led to a fragmented approach to policymaking in an industry that’s still in its formative stages.
“Companies should have a say in shaping the regulatory environment,” Andrew suggests. “This approach would not only empower entrepreneurs who have a better grasp of the intricacies of eSports but also ensure that regulations are more aligned with the industry’s unique needs.”
The Binno brothers note that traditional sports’ regulatory frameworks are being inappropriately applied to the eSports world. “People are trying to copy-paste the regulations from traditional sports like basketball, football, and soccer to a community that is truly unique,” Andrew explains. This misalignment, they argue, overlooks the distinct nature of the gaming community.
EGO.WIN in 2024
Looking ahead, EGO.WIN aims to expand its international presence. “We’ve started generating revenue and have launched eSports teams in Venezuela and the Philippines,” Angelo shares. Their goal is to build the brand through these teams and continue to grow their platform.
In the dynamic realm of gaming, a significant shift is underway, challenging long-standing stereotypes. “45% of gamers are women,” highlights Angelo, underscoring a trend that’s reshaping the gaming landscape. This statistic not only reflects the growing diversity in gaming but also signals a new era where women are increasingly recognized as key players in the field.
“Our Venezuelan eSports team is all women, and they’re quite good,” Andrew proudly states. This team’s formation was a strategic move recognizing the potential and talent of female gamers.
Andrew and Angelo Binno are redefining the landscape of competitive gaming. Their use of digital technologies to create global gaming communities and competitions highlights the potential of the digital world in connecting people across borders. As they continue to navigate the challenges and opportunities of international markets, their insights into policy recommendations offer valuable perspectives for a digital world striving for inclusivity and growth.